Yesterday morning, the Pokémon Sword and Shield-centric Nintendo Direct was made available to Pokémon fans around the world. A treasure trove of information was revealed regarding the upcoming titles, including its worldwide release date of November 15. The presentation also revealed new features and several brand-new Pokémon, and today, we’re going to break down each individual reveal. If you’d prefer to watch the Nintendo Direct yourself, you can do so here. Otherwise, let’s get right into it!
Update: Mission accomplished! Since this post was written, the Ice Climbers AI has been updated and no longer self-destructs. Nintendo must’ve noticed the issue and fixed it! If you’re going to read this post, keep in mind that it was written prior to the 9.0.0 update.
Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple of issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo
Remakes are nothing new to the Pokémon series. Between FireRed, LeafGreen, HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire, trainers have been given several opportunities to return to their favorite regions. Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, then, certainly aren’t anything groundbreaking, but they do shuffle the norms of the series by introducing ideas from the mobile sensation Pokémon GO. Are these changes welcome ones, or do they butcher the decade-old foundation of the series with unnecessary fluff?
Super Smash Bros. Ultimate is the most ambitious Smash entry to date, and as a result, there are more unlockable fighters than ever before! The base roster starts with just eight characters – Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu – and the other 66 must be manually unlocked. Luckily, there are more than a few ways to do this; that being, each method takes quite a bit of time and none of them stand out as the “fastest” strategy.
It’s always satisfying to 100% complete a game: knowing for sure that you’ve explored its every nook and cranny is invaluable. Fortunately for completionists, Kirby Star Allies makes 100% completion rather easy, as there is a very simple set of criteria that must be met. Strangely enough, said criteria actually does not include collecting every Picture Piece or completing modes added in game updates.